Combat Mechanics

'''In battle, all creatures have a melee stat which they most commonly use to deal damage, and a block stat which they use to resist it. '''

If the attacker's melee equals the defender's block, chance to hit is 50%. going up or down by one number increases or decreases chance to hit accordingly, until the chance to hit reaches 90% or 10%. any future increase will only give +1% or -1% to hit

The mechanics work the same at range, however each tile of range beyond the first reduces accuracy in the same way that raising block increases it. Ranged attacks cannot be made against directly adjacent creatures.

Hitting a creature by surprise decreases its block by 5

The speed stat directly determines the number of times you may act; compared with a monster's speed. if your speed is higher you can kite it with ranged weapons, a longspear or whip, or simply knowing exactly when to attack in melee and when to step back.