Category:Items

This is an unfiltered list of known items in TGGW: FOOD leaf aloe - heal <5> (alchemy 65) potion of greater healing silver leaf - cure disease, alleviate poison <2> (alchemy 25) restoring potion (see POTIONS) purple leaf - cure confusion gold leaf - cure disease, cure poison, cure confusion piece of bread - food 1, energy 3 (chef 40) sandwich - food 2, energy 5 (chance after rest) piece of mouldy bread - disease, energy 3 frozen meat - cold 2 (grill or chance on rest) piece of meat (chance on rest) rotten meat diseased meat - prm immunity to disease, prm max hp -1, (from diseased bats) (alchemist/chef 4) potion of disease piece of meat - food 2 (grill) grilled meat - food 3 (chance on rest) rotten meat - prm max hp -2 egg - food 1 (grill) boiled egg - food 3 (chef) Omelette - food 3 (chance on rest) hatches into "chicken" monster (chance on rest) rotten egg - disease unknown chicken breast - food 3, prm max hp +1, (from "chicken" monster) (grill) roast chicken - food 3, prm max hp +2, prm max mp +1 unknown (chef 250) chicken sallad - food 3, prm max hp +3, prm max mp +1, prm immunity to diseases (chef 350) amazing chicken meal - food 3, prm max hp +5, prm max mp +3, prm immunity to diseases raw fish - food 1 (grill) grilled fish - food 1, prm max hp +1 rotten fish - food 1, prm max hp -1 banana - energy 5 (grill or chef 13) grilled banana - energy <5>, food <1> apple - energy 2 (grill) grilled apple - energy 2, heal 5 (chef 30) apple pie - energy 10, heal 10 (chance after rest) fermented apple - energy 2, confuse (chef 219) Apple Cider - prm +10% melee (chance after rest)rotten apple - prm max hp -1 (alchemy) potion of poison borovnica - magic 5, prm max mp +1 (chef 250) blueberry pie - food 1, prm max mp +2 kiwi - food 3, energy 10 unknown teleberry - teleport 5 lamplight egg - vision +2, infravision, (from lamplights) bug eye - mapping (alchemy 200) crunchy eye - detect animals/humanoids unknown honey - energy 10, (from wasps) bone - cure poison (alchemist 245) Bonemeal - prm rPois +10% rat tail - rAcid 50% (alchemist 650) acid elixir - tmp rAcid -50%, prm rAcid +50%, prm max hp -1 coal - fire 1, drop and rest to create a campfire ice crystal - resist cold 25% (alchemy 200) ice cape (see ice cape in EQUIPMENT BODY section) magma stone - resist fire 25% (alchemy 450) volcanic rock - fire 5, tmp weak fire 25%, prm resist fire 25% bottle of ale - confusion, heal 5 (chance on rest) bottle of fine ale - heal 10, melee 10%, block 10% peyote - tmp detect objects/animals/humanoids, prm detect doors/stairs, (found by chopping down cactus) ectoplasm - prm block +10% (from ghosts, invisible) dragon egg - prm max hp +5 (found on floors with dragons) clay - prm armour +5% (from earth elementals) POTIONS oil - hunger <1>, coating a weapon with this removes rust bottle of milk - food 1, energy 5 (alchemy 25 chef 25) chocolate milk - food 1, energy 15, heal 20 bottle of liquor - confusion lesser healing potion - heal <5> (alchemy 50) greater healing potion greater healing potion - heal <10> lesser magic potion - magic <5> greater magic potion - magic <10> ice potion - cold 1 poison - poison 1 potion of blood - bloodlust 25% potion of perception - see invisible potion of resist elements - resist fire 25%, resist cold 25%, resist poison 25% potion of invisibility - invisibility potion of slowing - slow potion of health - tmp max hp +5 potion of magic boost - tmp max mp +5 battle potion - melee +20%, block +20% restorating potion - restore temporary effects potion of mutation - mutation potion of spikes - spiked 1 potion of weakness - rFire/rCold -25% energy potion - food 3 (fill empty bottle at nutrition fountain) boost potion - melee/block/missile 10% (fill empty bottle at boost fountain) SCROLLS map - mapping scroll of exits - detect doors/stairs scroll of greed - detect treasure scroll of item detection - detect objects scroll of disenchant - disenchant all equipped items scroll of vision - vision 4 scroll of silence - noise -3 scroll of phasing - tele 5 scroll of disarming - disarm traps +50% scroll of resistance - rFire/rCold 25%, rElec/rAcid 50% scroll of the grave - scare undead scroll of the forest - scare animals scroll of undead - detect undead scroll of feeding - food 5 scroll of starvation - hunger 5 scroll of destroy weapon - destroys equipped weapon RODS rod of firestorm - target: monsters, fire 2 rod of icestorm - target: monsters, cold 2 rod of turn undead - target: monsters, silver 100 rod of acid rain - target: monsters, acid 2 rod of webs - target monsters, melee/block/missile -10% rod of sleeping - target monsters, sleep rod of slowing - target monsters, slow rod of blinding light - target monsters, in light, vision -2 rod of restoring - target: self, restore rod of healing - fully heal all hp rod of magic - target: self, magic points 100 rod of curing - target: self, cure disease/poison rod of knockout - target: monsters, unconcious WANDS magic missile - mp 1, target any, range 8, damage 1 weakening touch - mp 2, does not consume mp, target any, range 1, weak: acid/fire/cold/pois/elec 50% sick hands - mp 3, does not consume mp, target any, range 1, disease glow - mp 3, does not consume mp, target any, range 3, in light hurl icicle - mp 1, target any, range 3, damage 1, cold 1 column of fire mp 2, target any, range 1, fire 3 acid bolt - mp 3, target any, range 5, acid 3 poison bolt - mp 4, target any, range 10, poison 3 magma bolt - mp 5, target any, range 8, fire 3, damage 2 chaos bolt - mp 1, target any, range 10, random effect (including prm mutation) disintegrate - mp 5, target any, range 5, acid 5 strong wind - mp 2, target any, range 7, knockback 2 slow - mp 2, target any, range 10, slow blink - mp 1, target any, range 5, tele 5 disorient - mp 1, target any, range 10, confuse heal - mp 2, target self, heal 2 life - mp 5, target self, max hp 5 protection - mp 3, target self, armour 25% force field - mp 2, target self, block 20% ritual of accuracy, mp 3, target self, melee 20% nourish - mp 15, food 1 clear mind - mp 4, target self, immunity to confusion enhance vision - mp 2, target self, vision 2 sense surroundings - mp 3, target self, mapping sense objects - mp 7, target self, detect objects magic perception - mp 5, target self, see invisible, infravision conjure flame sword - mp 6, target self, creates a flame sword (hand must be free) conjure fireballs - mp 3, target self, creates a random number of fireballs, (launcher and ammo must be free) mage whip - mp 6, does not consume mp, target any, range 4, ntl damage 1 conjure gold - mp 1, target self, obtain gold 50 transform gold - mp 0, target self, turn 50 gold into 1 magic point transform blood - mp 0, target self, max hp -1, max mp +1 telepathy - mp 5, target self, detect humanoids/animals sedate - mp 1, target any, range 20, sleep entangle - mp 1, target any, range 5, melee/block/missile -10% teleport - mp 6, target any, range 7, teleport 50 death's hand - mp 10, target any, range 15, damage 1000 transport gold - mp 1, target any, range 7, steal gold 50 disenchant - mp 7, target self, disenchant equipment WEAPON (hand slot) wooden sword - block 10%, rFire -25%, damage 1, on equip: fatigue 1 (blacksmith 10) toy sword - melee 10%, block 10%, rFire -25%, damage 1, on equip: fatigue 1 (blacksmith 100) novice sword - melee 10%, block 20%, damage 1, on equip: fatigue 1 (blacksmith 500) apprentice sword - melee 20%, block 20%, damage 1, on equip: fatigue 1 (blacksmith 1000) expert sword - melee 20%, block 20%, damage 2, on equip: fatigue 1 (blacksmith 1000) master sword - melee 20%, block 20%, damage 2, counter attack, on equip: fatigue 1 goblin spear - melee 10%, damage 2, closed melee, on equip: fatigue 1 (blacksmith 450) goblin pike - melee 10%, damage 3, closed melee, on equip: fatigue 1 skinning knife - max mp: -1, melee: 10%, damage 1, on equip: fatigue 1 knife - max mp: -1, melee 20%, damage 1, on equip: fatigue 1 dagger - max mp: -1, melee 20%, damage 1, counter attack, on equip: fatigue 1 (blacksmith 165) backstabber - max mp: -1, melee 30%, noise -1, damage 1, counter attack, on equip: fatigue 1 (blacksmith 935) assassin's dagger - max mp: -1, melee 30%, noise -1, damage 1, poison 1, counter attack, on equip: fatigue 1 (blacksmith 600) silent death - max mp: -1, melee 30%, noise -2, damage 1, poison 2, counter attack, on equip: fatigue 1 silver dagger - melee 20%, silver 1, ntl damage 1, counter attack, on equip: fatigue 1 runed dagger - max mp: -1, melee: 10%, vision -1, damage 2, counter attack, on equip: fatigue 1 (blacksmith 900) swift dagger - max mp: -1, melee: 20%, vision -1, damage 2, counter attack, fast, on equip: fatigue 1 glowing dagger - max mp: -1, melee: 10%, vision 1, damage 1, counter attack, cannot rust, on equip: fatigue 1 (blacksmith 300) shining dagger - max mp: -1, melee: 10%, vision 3, damage 1, counter attack, on equip: fatigue 1 shortsword - max mp: -1, melee: 10%, block 10%, damage 1, on equip: fatigue 1 (blacksmith 400) swiftblade - max mp: -1, melee: 10%, block 10%, damage 1, fast, on equip: fatigue 1 (blacksmith 640) stormblade - max mp: -2, melee: 10%, block 10%, noise 2, damage 1, elec 2, fast, on equip: fatigue 1 silver shortsword - melee 10%, block 10%, nonltl damage 1, silver 2, on equip: fatigue 1 rapier - max mp -2, melee 10%, damage 1, on hit: melee -10%, on equip fatigue 1 (blacksmith 400) masterwork rapier - max mp -4, melee 20%, damage 1, on hit: melee -20%, on equip fatigue 2 unknown whip - nonltl damage 1, melee 10%, reach 3, on equip: fatigue 1 (blacksmith 275) barbed whip - damage 1, melee 10%, reach 3, on equip: fatigue 1 wooden club - melee 10%, rFire -25%, nonltl damage 1, knockback 1, on equip: fatigue 1 (blacksmith 100) morningstar - melee 10%, rFire -25%, damage 1, nonltl damage 1, knockback 1, on equip: fatigue 1 icicle - melee 10%, cold 2, on equip: fatigue 1 (blacksmith 84) sharp icicle - melee 10%, damage 1, cold 2, on equip: fatigue 1 iron club - max mp -3, melee 10%, damage 1, knockback 1, on equip: fatigue 1 wooden shortspear - rFire: -25%, damage: 1, closed melee, on equip: fatigue 1 (blacksmith 200) hunting spear - rFire: -25%, damage: 2, closed melee, on equip: fatigue 1 (blacksmith 400) lightspear - melee 10%, vision 2, noise 1, rFire -25%, damage 3, closed melee, on equip: fatigue 1 iron shortspear - max mp -2, damage 2, closed melee, on equip: fatigue 1 (blacksmith 350) - max mp -2, damage 3, closed melee, on equip: fatigue 1 (blacksmith 170) lightspear - melee 10%, vision 2, noise 1, rFire -25%, damage 3, closed melee, on equip: fatigue 1 hand axe - max mp -1, melee -10%, damage 2, open melee, on equip: fatigue 1 (blacksmith 410) waraxe - max mp -1, noise 2, damage 2, open melee, on equip: fatigue 1 battleaxe - max mp -3, melee -20%, noise 4, damage 5, knockback 1, open melee, on equip: fatigue 3 (blacksmith 800) grand axe - max mp -3, melee -10%, noise 4, damage 6, knockback 1, open melee, on equip: fatigue 3 (blacksmith 2500) the executer - max mp -5, melee -10%, noise 2, damage 7, knockback 2, poison 2, open melee, bloodlust 75%, scare humanoids, on equip: fatigue 4 longsword - max mp -3, melee -10%, block 10%, noise 1, damage 2, open melee, on equip: fatigue 1 (blacksmith 200) gladius - max mp -3, block 10%, noise 1, damage 2, open melee, on equip: fatigue 1 (blacksmith 600) firesword - max mp -3, block 10%, vision 1, noise 1, rFire 25%, damage 2, fire 2, open melee, on equip: fatigue 1 silver longsword - melee -10%, block 10%, noise 1, damage 1, silver 2, open melee, on equip: fatigue 1 beast fang - melee 20%, damage 2, on equip: fatigue 2 (blacksmith 600) feral fury - melee 20%, damage 2, detect animals, on equip: fatigue 2 unknown scimitar - max mp -3, melee -10%, block 10%, damage 2, open melee, on equip: fatigue 1 (rust) rusty scimitar - max mp -3, melee -10%, block 10%, damage 1, open melee, on equip: fatigue 1 (blacksmith) pirate blade - max mp -3, melee -10%, block 10%, damage 2, open melee, detect treasure, on equip: fatigue 1 iron longspear - 2-handed, max mp -3, melee -10%, noise 1, damage 2, reach 2, closed melee, on equip: fatigue 3 (rust) rusty iron longspear - 2-handed, max mp -3, melee -10%, noise 1, damage 1, reach 2, closed melee, on equip: fatigue 3 (blacksmith 1075) heavy lance - 2-handed, max mp -3, melee -10%, block 10%, noise 2, damage 3, reach 2, closed melee, on equip: fatigue 3 halberd - max mp -5, melee -20%, noise 4, damage 3, reach 2, open melee, on equip: fatigue 4 (blacksmith 800) heavy lance - 2-handed, max mp -3, melee -10%, block 10%, noise 2, damage 3, reach 2, closed melee, on equip: fatigue 3 flail - max mp -2, noise 5, damage 3, open melee, on equip: fatigue 1 (blacksmith 200) lightning flail - max mp -3, noise 7, damage 3, elec 1, open melee, on equip: fatigue 1 (blacksmith 1900) thunder flail - max mp -5, melee 10%, noise 10, damage 3, elec 3, open melee, on equip: fatigue 2 greatsword - 2-handed, max mp -5, melee -20%, block 10%, noise 2, damage 4, open melee, on equip: fatigue 4 magic staff - 2-handed, max mp 5, block 20%, rFire -25%, damage 1, on equip: fatigue 4 (blacksmith 725) warlock's staff - 2-handed, max mp 7, block 20%, rFire -25%, rElec 50%, damage 1, flying, on equip: fatigue 5 (blacksmith 1525) serpent staff - 2-handed, max mp 8, block 20%, rFire -25%, rElec 50%, rPois 75%, damage 1, poison 3, flying, on equip: fatigue 5 unknown shimmering staff - 2-handed, max mp: 5, block 20%, rFire -25%, Damage 1, confuse, on equip: fatigue 4 quarterstaff - 2-handed, block 20%, rFire -25%, damage 1, on equip: fatigue 2 (blacksmith 15) ironstaff ironstaff - 2-handed, max mp -3, block 20%, damage 2, on equip: fatigue 3 (blacksmith 160) shockwood staff - block 20%, damage 2, on equip: fatigue 2 lightstaff - 2-handed, block 10%, vision: 1, damage 1, on equip: fatigue 2 icestaff - 2-handed, block 20%, rCold 25%, damage 2, cold 2, on equip: fatigue 2 fire staff - 2-handed, max mp 5, block 20%, damage 1, fire 2, on equip: fatigue 4 (blacksmith 500) enchanter's staff - 2-handed, max mp 5, block 20%, damage 1, fire 4, on equip: fatigue 4 known unknown "Serpents staff"? silverstaff - 2-handed, block 20%, silver 2, ntl damage 1, on equip: fatigue 2 mace - max mp -2, damage 1, on hit: block -10%, on equip: fatigue 1 (blacksmith 860) holy mace - max mp -2, damage 1, detect undead, on hit: block -10%, on equip: fatigue 1 heavy mace - max mp -1, noise 1, damage 2, on hit: block -10%, on equip: fatigue 3 (blacksmith 1550) giant's mace - max mp -1, noise 2, damage 2, on hit: slow, on equip: fatigue 3 thundering mace - 2-handed, max mp -1, noise 4, damage 2, on hit: block -10% & elec 2, on equip: fatigue 3 unknown cattle prod - elec 2, on equip: fatigue 1 (blacksmith 200) shock prod - elec 3, rElec 50%, on equip: fatigue 1 unknown wooden log - 2-handed, melee -10%, open melee, knockback 5, on equip: fatigue 2, (from chopping down trees with an axe) (blacksmith 75) spiked log - 2-handed, melee -10%, damage 1, open melee, knockback 5, on equip: fatigue 2 unknown broken sword - max mp -3, on equip: fatigue 1 (note this weapon does not do damage) (blacksmith 2495) magic sword - max mp 2, melee 20%, block 20%, damage 3, see invisible, on equip: fatigue 1 unknown death sword - max mp -2, melee 10%, block 10%, damage 1, eqp disease, on hit: disease, on equip: fatigue 1 unknown thorn stem - 2-handed, block 20%, rFire -25%, rPois 10%, damage 1, poison 1, on equip: fatigue 1, (from sprouted seed) (blacksmith 900) 2-handed, thornchaku - melee 10%, block 10%, rFire -25%, damage 1, fast, on equip: fatigue 2 unknown double axe - max mp -5, melee -30%, noise 4, damage 7, open melee, slow, bloodlust 10%, on equip: fatigue 4 unknown giant club - damage 5, knockback 1, on equip: fatigue 1, (from black trolls) SHIELD (hand slot) buckler - block 20%, on equip: fatigue 1 (amourer 50) reinforced buckler - block 30%, on equip: fatigue 1 round shield - block 30%, rFire -25%, on equip: fatigue 2 (armourer 65) large shield - block 40%, rFire -25%, on equip: fatigue 2 unknown iron shield - max mp -3, block 30%, on equip: fatigue 2 (armourer 115) hard shield - max mp -3, block 40%, on equip: fatigue 2 kite shield - max mp -5, block 40%, noise 2, on equip: fatigue 2 (armourer 320) heavy shield - max mp -5, block 50%, noise 3, on equip: fatigue 2 tower shield - max mp -10, block 40%, armour 20%, missile -10%, noise 3, on equip: fatigue 4 (armourer 230) white shield - max mp -10, block 40%, armour 20%, noise 1, on equip: fatigue 4 (armourer 1220) knight shield - max mp -10, block 50%, armour 20%, noise 1, on equip: fatigue 4 unknown rubber shield - block 20%, counter attack, on equip: fatigue 2 unknown ice shield - block 10%, rCold 25%, on equip: fatigue 2 (armourer 420) spectre shield - block 10%, rCold 25%, noise -3, on equip: fatigue 2 unknown lizard shield - block 30%, rFire -25%, rAcid 50%, on equip: fatigue 2 (armourer 1000) emerald shield - block 40%, rAcid 50%, on equip: fatigue 2 unknown broken door - block 30%, armour 10%, noise 5, rFire -50%, on equip: fatigue 2 unknown bone shield - block 40%, on equip: fatigue 2, (from skeleton warriors) (armourer 400) skull shield - block 40%, armour 10%, on equip: fatigue 2 spiked buckler - block 20%, spiked 1, on equip: fatigue 1 ACCESSORY (hand slot) candle - vision 1, on equip: fatigue 1 ghost candle - vision 2, see invisible, on equip: fatigue 1 torch - vision 3, rFire -25%, on equip: fatigue 1 lantern - vision 5, in light, on equip: fatigue 3 icecube - rCold 50%, on equip: fatigue 3 crystal ball - detect humanoids, on equip: fatigue 3 LAUNCHERS sling - missile 20%, range 2, on equip: fatigue 1 (fletcher 67?) slingshot - missile 30%, range 3 goblin bow - missile 40%, range 7, on equip: fatigue 1 (from goblin archers) (fletcher 55) twisted bow - missile 40%, range 8, rPois 10%, on equip: fatigue 1 bone bow - missile 50%, range 7, infravision, on equip: fatigue 1 (fletcher 200) ghost bow - missile 50%, range 7, infravision, see invisible, on equip: fatigue 1 longbow - missile 50%, range 10, on equip: fatigue 1 (fletcher ?) compound bow - missile 60%, range 10, on equip: fatigue 1 light bow - missile 60%, range 6, on equip: fatigue 1 (fletcher 150) hunter's bow - missile 60%, noise -1, range 6, on equip: fatigue 1 PROJECTILES rock - missile 30%, damage 2, range 3 (fletcher 2) light rock - missile 30%, damage 2, range 4 large rock - missile 30%, damage 3, range 1 hot rock - missile 30%, damage 2, fire 2, range 3, (from campfire) snowball - missile 30%, range 4, cold 3 (fletcher 2) iceball - missile 20%, damage 1, cold 3, range 3 fireball - missile 50%, range 6, fire 3, created via conjure fireballs wand throwing club - missile 40%, damage 1, knockback 1, range 3 throwing dagger - missile 60%, damage 1, range 4 throwing axe - missile 50%, damage 2, range 5 flight arrow - damage 1 (fletcher 2) steel-tip arrow - damage 2 (fletcher 2) frost arrow - damage 1, ice 2 broadhead arrow - damage 2 (fletcher 3) obsidian arrow - damage 3 (fletcher 5) death arrow - damage 5 blunt arrow - nonltl damage 1 (fletcher 2) flaming arrow - nonltl damage 1, fire 3 bone arrow - missile 10%, damage 1, range 2 wooden stick - missile 40%, range 3, on hit: block -10% TOOLS pickaxe - energy cost 2, for mining mysterious veins miner's pickaxe - energy cost 1, for mining mysterious veins banana peel - drop to create a slip trap (be careful) (alchemist 150) bananadine - slow, confuse, flying, scare animals seed - use standing on soft dirt and rest, sprouted into "thorn stem", see WEAPONS, (seem extremely rare) empty bottle - can be filled at a fountain, fountain remains full, usually found in shimmering water food bag - can hold 4 items of type food ice bag - can hold 4 items of type food, food will not rot/change satchel - holds 4 items of any type large bag - holds 8 items of any type scroll case - holds 5 scrolls small quiver - holds 3 items of type projectile large quiver - holds 6 items of type projectile money bag - holds 5 items, these items turn into money after resting, be careful healing kit - heal 3, energy cost 3 lapidary tools - create gemstones, energy cost 5 mortar and pestle - create potions, energy cost 3, mp 5 fletchery kit - create arrows, energy cost 5 feather pencil - create scrolls, energy cost 3, mp 5, (from golden eagle) mana stone - convert 3 energy into 3 magic book of ghost stories - prm see invisible, energy cost 10 book of running - prm fast, energy cost 10 book of defence - prm block +10%, energy cost 10 book of sales - prm charisma, energy cost 10 book of stealth - prm noise -1, energy cost 10 book of shooting - prm missile +10%, energy cost 10 book of fighting - prm melee +10%, energy cost 10 book of exploring - prm vision +1, energy cost 10 book of treasure hunting - prm detect treasure, energy cost 10 ancient tome - prm max mp 5, energy cost 10 pixie dust - magical dust from a pixie, no description of effect, creates magic power circle at your feet (sample size 1) ancient looking artifact - the mcguffin, no clue if using it anywhere does anything, no results so far EQUIPMENT HEAD leather cap - armour 10%, on equip: fatigue 1 (armourer 60) leather helmet - armour 15%, on equip: fatigue 1 knit cap - rCold 25%, on equip: fatigue 1 (tailor 30) padded helmet - armour 10%, rCold 25%, on equip: fatigue 1 full helmet - armour 20%, vision -1, on equip: fatigue 2 (rust) rusty full helmet - armour 15%, vision -1, on equip: fatigue 2 (armourer 400) knight helmet - armour 30%, vision -1, on equip: fatigue 2 head band - missile 10%, on equip: fatigue 1 (tailor 145) bandana - missile 20%, on equip: fatigue 1 saphire mask - infravision, on equip: fatigue 1 emerald mask - see invisible, on equip: fatigue 1 (jeweller 1500) diamond mask - see invisible, infravision, on equip: fatigue 1 unknown silver crown - max hp -1, max mp 3, on equip: fatigue 1 golden crown - max hp -3, max mp 15, on equip: fatigue 5 turtle shell - block 10%, on equip: fatigue 1, dropped by snapping turtle head light - vision 2, on equip: fatigue 1 EQUIPMENT NECK amulet of health - max hp 5, on equip: fatigue 2 (jeweller 850) amulet of great health - max hp 7, on equip: fatigue 2 amulet of magic - max mp 5, on equip: fatigue 2 amulet of sorcery - max mp 10, on equip: fatigue 4 amulet of speed - fast, on equip: fatigue 2 spiked collar - max mp: -3, armour 25%, on equip: fatigue 2 amulet of protection - armour 20%, on equip: fatigue 2 (jeweller 1300) amulet of defence - block 10%, armour 20%, on equip: fatigue 2 amulet of resistance - rFire/rCold 25% unknown amulet of escape - fast, melee -20%, missile -20%, vision -2, on equip: fatigue 2 amulet of deflection - block 10%, on equip: fatigue 2 amulet of inertia - armour 50%, slow, on equip: fatigue 2 amulet of luck - monsters drop items for often, on equip: fatigue 2 amulet of bloodlust - bloodlust 25%, on equip: fatigue 2 amulet of charisma - charisma, discount buying/selling amulet of life saving - created by upgrading a broken amulet, possibly ressurects once on death (not confirmed), on equip: fatigue 2 skull amulet - rCold 25%, scare undead, on equip: fatigue 2 EQUIPMENT BODY leather armour - armour 15%, on equip: fatigue 1 (amourer 150) hard leather armour - armour 20%, on equip: fatigue 1 studded leather armour - max mp -1, armour 20%, on equip: fatigue 1 (armourer 650) spiked leather armour - max mp -2, armour 20%, spikes 1, on equip: fatigue 1 plate mail - max mp -8, armour 45%, rElec -50%, on equip: fatigue 4 (armourer 550) battle cuirass - max mp -8, armour 60%, rElec -50%, on equip: fatigue 4 unknown ringmail - max mp -1, armour 25%, noise 4, on equip: fatigue 2 (armourer 850) berserker armour - max mp -1, armour 25%, noise 6, counter attack, on equip: fatigue 2 scale mail - armour 25%, on equip: fatigue 1 (armourer 400) sea snake hauberk - armour 35%, rCold 25%, on equip: fatigue 1 green tunic - melee 10%, on equip: fatigue 1 (tailor 500) red tunic - melee 10%, armour 5%, rFire 25%, on equip: fatigue 1 sage's robe - max hp 3, on equip: fatigue 1 (tailor 210) healer's robe - max hp 5, on equip: fatigue 1 (tailor 700) priest's robe - max hp 7, rPois 50%, on equip: fatigue 1 hunter's vest - missile 10%, noise -1, on equip: fatigue 1 (tailor 910) - missile 20%, noise -1, detect animals, on equip: fatigue 1 unknown velvet robe - noise -2, on equip: fatigue 1 (tailor 720) thief robe - vision -1, noise -3, disarm traps +20%, on equip: fatigue 1 fur coat - armour 10%, rCold 25%, on equip: fatigue 1 (tailor 500) inflammable fur coat - armour 10%, rFire 25%, rCold 25%, on equip: fatigue 1 goblin armour - max mp -3, melee -10%, block -10%, armour 35%, on equip: fatigue 4 (armourer 650) fine goblin armour - max mp -3, armour 35%, on equip: fatigue 4 wizard robe - max mp 5, on equip: fatigue 2 (tailor 200) sorcerer's robe - max mp 7, on equip: fatigue 3 (tailor 800) warlock's robe - max mp 9, rElec 50%, on equip: fatigue 3 (tailor 1300) archmage's robe - max hp 3, max mp 11, rElec 50%, see invisible, on equip: fatigue 4 blue ceremonial robe - max mp 5, rFire -25%, rCold 25%, on equip: fatigue 2 (tailor 450) grey ceremonial robe - max mp 5, rFire 25%, rCold 25%, on equip: fatigue 2 red ceremonial robe - max mp 5, rFire 25%, rCold -25%, on equip: fatigue 2 (tailor 450) grey ceremonial robe - max mp 5, rFire 25%, rCold 25%, on equip: fatigue 2 yellow dragon mail - armour 10%, rElec 50%, on equip: fatigue 3 ice dragon mail - armour 10%, rCold 50%, on equip: fatigue 3 red dragon mail - armour 10%, rFire 50%, on equip: fatigue 3 green dragon mail - armour 10%, rPois 75%, on equip: fatigue 3 invisible cloak - invisibility, on equip: fatigue 1 ice cape - rCold 50%, on equip: fatigue 1 queen plate - armour 30%, rPois 25%, on equip: fatigue 4, (from queen ants) (armourer 1150) king plate - armour 35%, rPois 75%, on equip: fatigue 4 unknown mummy wrapping - armour 25%, rFire -100%, immunity to diseases, on equip: fatigue 4, (from mummies) unknown troll hide - armour 35%, slow, on equip: fatigue 4, (from grey trolls) unknown EQUIPMENT ARMS leather gloves - unarmed ntl damage 1, armour 5%, on equip: fatigue 1 (armourer 105?) hard leather gloves - unarmed ntl damage 2, armour 10%, on equip: fatigue 1 (armourer 625) royal gloves - unarmed ntl damage 2, block 10%, armour 15%, on equip: fatigue 1 black gloves - melee: -10%, disarm traps: +30%, on hit: steal gold <20>, on equip: fatigue 1, (note these do not do damage) (tailor 50) Thief gloves - disarm traps +40%, on hit: steal gold <75>, on equip: fatigue 1, (note these do not do damage) knitted mittens - rCold 25%, on equip: fatigue 1, (note these do not do damage) brass knuckles - max mp -1, damage 1, on equip: fatigue 1 (blacksmith 720) quick knuckles - max mp -1, damage 1, fast, on equip: fatigue 1 leather arm-guard - unarmed ntl damage 1, missile 10%, on equip: fatigue 1 (armourer 100) quality arm-guard - missile 20%, on equip: fatigue 1 iron gauntlets - max mp -2, armour 15%, damage 1, disarm traps -20%, on equip: fatigue 1 (rust) rusty iron gauntlets - max mp -2, armour 10%, damage 1, disarm traps -20%, on equip: fatigue 1 (armourer 180) plate gauntlets - max mp -2, armour 20%, damage 1, disarm traps -20%, on equip: fatigue 2 heavy gauntlets - unarmed ntl damage 1, armour 15%, missile -10%, disarm traps -20%, on equip: fatigue 1 (armourer 105) battle gauntlets - unarmed ntl damage 1, armour 20%, disarm traps -20%, on equip: fatigue 1 fencing gloves - unarmed ntl damage 1, block 10%, on equip: fatigue 1 (armourer 160) unarmed ntl damage 1, melee 10%, block 10%, on equip: fatigue 1 silver gloves - unarmed ntl damage 1, unarmed silver damage 1, on equip: fatigue 1 (tailor 2000) golden gloves - unarmed ntl damage 1, on equip: fatigue 1, description says: "You wanna be rich?", possibly turns enemies into gold, Midas Touch? unknown silk gloves - unarmed ntl damage 1, melee 10%, noise -1, on equip: fatigue 1 EQUIPMENT RING magic ring - max mp: 3, on equip: fatigue 1 (jeweller 435) spell ring - max mp: 5, on equip: fatigue 1 unknown ring of death - detect undead, on equip: fatigue 1, on equip: fatigue 1 (jeweler 1500) ring of darkness - vision -1, detect undead, scare undead undead ring of peace - block 10%, armour 10%, on equip: fatigue 1 (jeweller 200) ring of pacifism - melee -10%, block 20%, armour 10%, noise -1 on equip: fatigue 1 ring of war - melee 10%, noise 1, on equip: fatigue 1 (jewller 350) ring of blood - melee 10%, noise 1, bloodlust 15%, on equip: fatigue 1 known unknown ring of the beserker ring of archery - missile 10%, on equip: fatigue 1 (jeweller 200) ring of stability - missile 20%, on equip: fatigue 1 heat ring - rFire 25%, on equip: fatigue 1 (jeweller 175) fire ring - rFire 50%, on equip: fatigue 1 toxin ring - rPois 25%, on equip: fatigue 1 (jeweller 250?) poison ring - rPois 50%, on equip: fatigue 1 shock ring - rElec 50%, on equip: fatigue 1 corrosion ring - rAcid 50%, on equip: fatigue 1 glowing ring - vision 1, on equip: fatigue 1 (jeweller 150) ring of light - vision 2, on equip: fatigue 1 ring of health - max hp 3, on equip: fatigue 1 (jeweller) ring of great health - max hp 5, on equip: fatigue 1 ring of stealth - noise -1, on equip: fatigue 1 (jeweller 300) ring of silence - noise -2, on equip: fatigue 1 ring of perception - see invisible, on equip: fatigue 3 (jeweller 1000) ring of the eye - see invisible, infravision, on equip: fatigue 3 unknown EQUIPMENT FEET leather boots - armour 10%, on equip: fatigue 1 (amourer 30) heavy boots - armour 15%, on equip: fatigue 1 (amourer 300) magma boots - armour 15%, rFire 25%, on equip: fatigue 1 soft boots - noise -1, on equip: fatigue 1 (tailor 140) stalker boots - noise -2, on equip: fatigue 1 unknown hard boots - armour 10%, resist knockback, on equip: fatigue 1 unknown sandals - melee 10%, on equip: fatigue 1 (tailor 52) snakeskin sandals - melee 10%, armour 5%, on equip: fatigue 1 hiking boots - max hp 2, noise 1, on equip: fatigue 1 (tailor 80) adventuring boots - max hp 3, on equip: fatigue 1 (tailor 1570) seven-league boots - max hp 3, fast, on equip: fatigue 3 iron boots - max mp -1, armour 15%, on equip: fatigue 1 (armourer 175) plate boots - max mp -2, armour 25%, on equip: fatigue 2 wing boots - flying, on equip: fatigue 3 (tailor 800) hurricane boots - flying, fast, on equip: fatigue 3 chainmail boots - armour 15%, noise 2, on equip: fatigue 1 (armourer 250) warboots - armour 25%, noise 2, on equip: fatigue 1 snow boots - armour 5%, rCold 25%, on equip: fatigue 1 unknown TRAPS crossbow trap - damage 2 fire trap - fire 2 acid trap - acid 2 glow trap - in light icewind trap - cold 1, knockback 2 frostbite trap - rCold -100% confusion trap - confusion alarm trap - wake all teleportation trap - teleport 100 vulnerability trap - rFire/rCold/rElec/rAcid/rPois -50% poison needle trap - poison 2 slow trap - slow magic trap - drain mp 5 summoning trap - summons a hostile monster nausea trap - hunger 1, nausea wind trap - knockback 3 rust trap - rusts equipment (if you have equipment that can rust) seizure trap - missile -20% pain trap - melee/block -10% infection trap - disease pit trap - create pit MUTATIONS missing finger - slot ring, missing, completely bad mutation demon head - slot head, scare humanoids (including NPCs), bloodlust 10% light bulb - slot head, vision +5, rElec 100%, in light snakes - slot head, rPois 50%, eqp confuse bat head - slot head, vision -10, noise 5, infravision, see invisible scissors - slot hands, blocks arms and rings slots, max mp -5, noise 3, damage 2 poison claws - slot hands, blocks arms and rings slots, melee 10%, damage 1, poison 1 hooves - slot feet, noise 3, fast ostrich legs - slot feet, fast tentacles - slot feet, slow, rAcid 100% wooden legs - slot feet, missile -10%, rFire -25%, (seems to happen when you try to get two mutations) ENCHANTMENTS of the ranger - known slot head, missile 10%, detect animals of fear - known slot head, scare humanoids of vision - known slot head, vision 2 of infravision - known slot head, infravision of understanding - known slot head, max mp 5 of wonder - known slot weapon, on hit: random effect of sparks - known slot weapon, elec 1 of accuracy - known slot weapon, melee 20% of translocation - known slot weapon, on hit: tele enemy 5 of acid - known slot weapon, acid 1 of flames - known slot weapon, fire 1 of silver - known slot weapon, silver 3 of swiftness - known slot weapon, fast of antimagic - known slot weapon, on hit: drain magic 1 of rage - noise 2, knockback 2 of spikes - known slot shield, spikes 1, (damage enemy on block) of protection - known slot shield, block 20% of acid resistance - known slot shield, rAcid 75% of fire resistance - known slot shield, rFire 50% of the warrior - known slot arms, melee 10% of punches - known slot arms, damage 2 of the mage - known slot arms, max mp 5 of the ranger - known slot arms, missile 10% of the rogue - known slot arms, disarm traps 30% of dexterity - known slot arms, melee/block/missile 10% of the dead - known slot arms, max mp -20, rPois 100%, scare undead, immunity to confuse/disease of resistance - known slot body, rFire/rCold 25% of skill - known slot feet, closed melee of grounding - known slot feet, rElec +50% of gravity - known slot feet, resist knockback of speed - known slot feet, fast of evasion - known slot feet, block 10% of frost - known slot ammo, cold 1 of fire - known slot ammo, fire 1 of wounding - known slot ammo/weapon, damage 2 of venom - known slot ammo, poison 1 of the woods - known slot launcher, detect animals of silence - known slot launcher, noise -1 of shimmering - known slot weapon - eqp confuse, on hit: confuse of berserk - known slot weapon - block -20%, melee 20%, damage 1, cursed with upside, of conducting - known slot feet, rElec -50%, curse of stupidity - known slot head, max mp -5, curse of noise - known slot feet, noise 3, curse of the peasant - known slot arms, max mp -2, melee -10%, curse of frostbite - known slot shield, rCold -50%, curse of thinness - known slot body, armour -15%, curse of unhealth - known slot body, max hp -2, curse of slowness - slow, curse of shaking - known slot launcher, missile -10%, curse of healing - known slot weapon, heal 2, curse of slowness - known slot weapon, eqp slow, curse of aggravation - known slot weapon, aggravating 2, curse of noise - known slot feet, noise 3, curse of clumsiness - melee/block -10% TREASURE copper coin - 1 gp silver coin - 10 gp zirkon - 50 gp topaz - 75 gp amethyst - 150 gp blue spinel - 200 gp aquamarine - 300 gp malachite - 400 gp silver fur - 450 gp (from silver rats) sapphire - 500 gp ruby - 700 gp opal - 800 gp pearl - 900 gp emerald - 1000 gp diamond - 1200 gp golden snake skin - 1500 gp (from golden snakes) relic - 2500 gp (from mummy lords)